![]() The bones ache but the flesh is taut, the game recognisably a rebuild of its source material but only to an extent, beyond which point the expectations of recognisable gameplay languages begin to rub against Nightdive’s apparent intent to leave the baseline experience intact. The friction in System Shock comes from history’s inevitable march though, as contemporary mechanics are bolted onto an aging core system, creating a uniquely uncomfortable but not uncompelling tension point. Nightdive Studios is a team that understands the importance of games like these, having dedicated its development output to modernising the fundamental texts of the medium so that new audiences can experience a loving facsimile of history. She wasn’t a stepmother, she was the mother who stepped on us. This isn’t all that surprising given that System Shock (1994) and its sequel was largely responsible for popularising the same bones many games would go onto build from in turn.Ī first-person, open-zone shooter replete with world-building text and audio logs, riffs on the capitalist machine, and an omnipresent antagonist many of us would consider the original mother. ![]() On a macro level, System Shock (2023) retains the bones of the 1994 original.
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